wand of manifold missiles. A Wand of Fireballs is a wand that can cast the Fireball spell. wand of manifold missiles

 
A Wand of Fireballs is a wand that can cast the Fireball spellwand of manifold missiles  For 1 charge, you

Basically, cast again at risk (50/50) of destroying the wand. The wand regains 1d6 + 1 expended charges daily at dawn. That's basically like passive bonus, and at 160gp, it's way cheaper than any alternative. It's called overcharging the wand. If you have an ability that adds additional dice to. Or 750 gp if you can cheese out a Paladin somewhere making them. So, Wand of Magic Missiles: Yes. These wands could. A level 2 Wand of Longstrider gives you a +10 Status bonus to speed for 8 hours. Description [edit | edit source]. Type 1st-level spell. Its range increases by 30 feet. A wand of magic missiles, also sometimes called a wand of magic missile, was an uncommon magical item, that was capable of firing magic missiles. And that brings us to the third option: Fish out the errant item. Activate Cast A Spell. Building L-11 & Fueling Area. A wand is usually the minimal caster level. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. Make a spell attack roll against a single creature. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. For 1 charge, you cast the 1st-level version of the spell. Wands have a finite number of charges, but can be recharged by certain means (unless. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated. Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. These cursed wands take a twist off of of the Wand of Manifold Missiles by having a chance of turning your magic against you! They also feature a new mechanic called "Siphon Magic", in which a cursed item takes a spell you try to cast and turns it into a different spell. Then, every turn for as long as you are holding the wands (up to a minute), you get to cast (wand levels x2) automatic missiles for free. You select your conscious mind at 1st level, and it determines the following. 598 4. For 1 charge, you cast the 1st-level. For 1 charge, you cast the 1st-level version of the spell. 0. After you cast the spell, an additional missile or missiles are released from. (Do check out the power on Glasses of Sociability, it is great. A level 2 Wand of Longstrider gives you a +10 Status bonus to speed for 8 hours. These willing mummies become the most powerful of their kind, rising above their brethren like an emperor above their subjects. Wand of Manifold Missile: 1 missile per action. Wand of heal too granted this comes with a feat tax of trick magic items but I like to have it to grab a lot of various scrolls. Then my dm suddenly decided we would be doing Pf2 instead (which is good I like it more anyway). As an action, a spellcaster attuned to the wand can expend one or more charges to cast Fireball, which when cast from this wand has a spell save DC of 15. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. For a caster level 10 wand it costs 30,000 gp. You can increases the spell slot level by one for each additional charge you expend. Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell. Wand of Manifold Missile: 1 missile per action. (Ideally 2A Magic Missile + 1A Force Bolt, take away however many fewer Actions as needed for non-ideal case). From the wand of lightning bolts: "This wand has 7 charges. Depends on whether or not you use the rules from the DMG or the updated rules from Xanathar's Guide to Everything. The missile comprises at least two junction fittings joined by a flange union to at least one spooled pipe to form a conduit. Semiprecious gemstones emerge, seemingly at random, from the surface of this gnarled wooden staff. Magic Wand, Wand Cane, Wand of Caustic Effluence, Wand of Choking Mist, Wand of Chromatic Burst, Wand of Clinging Rime, Wand of Contagious Frailty, Wand of Continuation, Wand of Crackling Lightning, Wand of Crushing Leaps, Wand of Dazzling. 254) reads:. That shit is boss. So you can afford maybe two 1st level Wands before it starts really hitting your ability to afford anything else. It automatically hits and deals 1d4+1 force damage. 106. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Wand of manifold missiles+dragon throat scales=tons of extra damage from av magic missile over the course of an encounter Just as an example Generally though what's good is dependant on the player, the class, the spells known, etc That's why you find see as many obvious examples, it's very much depending on multiple factors. Expand user menu Open settings menu Open settings menuMeanwhile, the Wand of Magic Missiles allows the players to cast the equivalent of a 5th level spell (6th if they want to risk losing it) and deal guaranteed damage to enemies. Thus a 10th level cleric cannot use a wand of magic missile, and a 10th level wizard cannot use a wand of cure light wounds. In between the second and third wall there is an obvious compartment on the wall. Due to their association with spellcasters, wand implements are connected to magic and its practice, as well as the direction and manipulation of energy. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. I forget this vtt runs a ton of systems and not just pf2. Source Core Rulebook pg. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Source Core Rulebook pg. The other ring combines the Radiant Orb ring and Callous glow to provide an all in 1 radiant. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. If no class is listed assume any class may use the item. However, normal wands should work, since they only require holding the Wand, not wielding. Also, if it helps, you can actually get a Wand of Magic Missile in the Lost Mines of Phandelver Module at. You gain a +3 item bonus to checks to Recall Knowledge, regardless of the skill. Pathfinder Adventure, Adventure Path, Rulebook Subscriber. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. Edited July 3, 2017 by Hannibal_PJVWands are simpler: They are standard magic items, with standard activation procedures. Usage held in 1 hand; Bulk L. Magical. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Need Help? Mon–Fri, 10:00 a. It genuinely is a great option for anyone with the Magic Missile spell, which is found in the Arcane and Occult traditions. g. As far as I can tell it shouldn't do anything more than a 1st level wand apart from be more expensive. Magical, Force Damage, Spell Focus, Wood. If you expend the wand's last charge, roll a d20. Consumables. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. 592 4. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Mage Armor H: Ward yourself with magical armor. Basically, cast again at risk (50/50) of destroying the wand. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Great information. Bag of Weasels is probably my favourite magic item ever. A Magic Missile Wand created with minimal caster level deals 1d4+1 damage no matter who uses it and costs 750 gp. to 5:00 p. Ask your DM whether magic item use is perceptible. In the hands of most casters, it deals substantially more damage than a crossbow. Items +2 greater striking grievous battle axe, wand of manifold missiles (7th), wand of wall of force. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. You can increase the spell slot level by one for each additional charge you expend. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Paying a little more than two and a half wands worth to eliminate all of those drawbacks is not a good price point, IMO. Maybe as a 5th level item it could be a wand of manifold missiles (1st). Wand of Summon is useful, but it's more about forcing enemies to waste attacks/spells on the summons. Yulthruk must still meet the spell's other. This long, slender wand is constructed of silver, polished to a mirror shine. Any item that has been animated by magic. Magic Wand, Wand Cane, Wand of Caustic Effluence, Wand of Choking Mist, Wand of Chromatic. Unfortunately, you are only considered to be wielding weapons while juggling and Wand of Manifold Missiles requires you to wield it to shoot missiles each turn. Source Core Rulebook pg. They give an Item bonus, unlike the Elvenkind duo, so it stacks with Longstrider if you get access to it, the Monk speed boost, and the Barbarian speed boost. Stored Items The runecarved lichcan store items inside its body, as detailed below. Depending on the art for the other cards, you might. Wand of Manifold Missiles (3rd-Level Spell) Equipment 9 Evocation Force Magical Wand Source Pathfinder Core Rulebook Price 700 gp Weight light This wand features a carved. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. lol. Magical Wand. Usage held in 1 hand; Bulk L. A wand of magic missiles can hold up to seven charges. You can increase the spell slot level by one for each additional charge you expend. For 1 charge, you cast the 1st-level version of the spell. If the bolt you dropped will stick to a magnet—meaning it’s metal that’s not stainless steel, aluminum, or brass—one of a variety of magnetic wands should help you retrieve it. A MM wand created with caster lvl 9 deals 4d4+4 damage and costs 6750 gp. It does not give arcane die because it does not give arcane skill. ago. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. So I what GMing for the first date my custom Scouting campaign, and my Rogue uses a wand of charm missile with 8 charges link on to against and last enemies of the session, and vaporize him. How do I make it deduct the amount of charges used, rather than just deducting one each time?A default Wand of Magic Missiles has seven charges. A rare few are metal, glass, or even ceramic, but these are quite exotic. Cant wait to see more! Hello again. Price 700 gp. Bulk L Usage held in 1 hand . These wands can be used as if wielded, and they can’t be. Wand of heal too granted this comes with a feat tax of trick magic items but I like to have it to grab a lot of various scrolls. 603 4. Pathfinder Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber; Pathfinder Battles Case Subscriber. Also, Wands are typically supposed to be fun and unique ways to handle spells. I think the best way to do this would be to be an arcane sorcerer of some sort (like imperial bloodline), grab Dangerous Sorcery for extra damage, then pick magic missile as a signature spell. Treasure comes in all sorts of forms, from humble copper coins to incredibly powerful and valuable magic items. com. For example, against 4 images (assuming you don't get lucky and hit the caster instead of the images, just to make it simpler): 2APR = 2 images down per round = you only manage to hit the caster on the third round. It is a common tool among war mages and can be found in many fantasy settings. Wand of Manifold Missiles Neckless of Fireball. Use third action however you want. I typically use lesser wands at early levels that don't recharge. After you cast the spell, an additional missile or missiles are released from the. Magical Wand. The wand is more powerful, but only on day one of the adventure, and only with very low level wizards. com Evaluate 3 ⭐ (5265 Ratings). While assassins are skilled in ending lives and many are evil, some live by a moral code, preying on the wicked, the cruel, or those who revel in unchecked aggression or power. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Wands. The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires an additional volley of magic missiles, using one charge per round, for the next 1d4+1 rounds (or until. Magic missile is one of the best spells in the entire game. Activate Cast A Spell. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. The Wand of Magic Missiles is more powerful than a low-level wizard, but it's slower to recharge than the wizard's spellcasting, so you can't use it often. While wielding it, you gain a +2 circumstance bonus to checks to identify divination magic. Think you need to be an artificer for that. As a sorcorrer you only have 1 focus point but regenerate it 10 minutes after you last used it. A Wand of Crackling Lightning is. Wand of Manifold Missiles (5th-Level Spell) Item 13. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. Manifold Missiles is certainly worth mentioning. Just slap the word arcane in front of them. On a 1, the wand crumbles into ashes and is destroyed. This wand features a carved dragon's head at its top and a polished metal sphere set in its midsection. 26,000 gp for one that doesn't cure permanent negative levels or 71,000 gp for one that does. Learn More. Wand of Magic Missiles. Treasure comes in all sorts of forms, from humble copper coins to incredibly powerful and valuable magic items. Claxon. Is there a way to make it possible to cast spells while wielding 2 wands of manifold missiles? Advice. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. Firstly: It says: "While holding it, you can use an action to expend 1 or more of its charges" & "You can increase the spell slot level by one for each additional charge you expend. Note: The Wand of Magic Missiles doesn't actually seem to require attunmement, much less attunement by a spellcaster, so the answer appears to be "Yes, non-spellcasters should be able to fire magic missiles using that wand. You choose the target for each missile individually. cast the 1st-level version of the spell. As far as I can tell it shouldn't do anything more than a 1st level wand apart from be more expensive. Some items or effects are closely tied to a particular tradition of magic. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For the most part, the process to Craft a wand is like that to Craft any other magic item. Also expensive as hell. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. ) The description of the wand of shield on p. View across former missile battery. "Cost" could be changed to "Actions", if you have space for it. 0. Each wand holds a spell of a certain level, determined when the wand is created. The wand regains 1d6 + 1 expended charges daily at dawn. The players in my group are buying wands of magic missile (randomly rolled for at a magic item shop) they say that there are multiple levels of magic missile wands available to buy that allow you to cast it at higher levels (e. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. Otherwise, for example the Wand of Magic Missiles, anyone can use them. A Quickened magic missile isn't "too fast" for a shield spell; a Fell Drain magic missile isn't "too negative" for a shield. Now anyone can cast magical missiles. These list character classes allowed to use each rod, staff, and wand. This magic item holds spells of a particular theme and allows a spellcaster to cast additional spells by preparing the staff. Wand, varies. I'm a big fan of magic missile, so dual wielding wands of manifold missiles and blasting off 2 extra bolts each turn is a fun thing. So a 3 action magic missile spell would deal 3 d4 + 3 to one target or split among 3 targets you would be dealing 1d4 + 1 to each target per missile you sent their way. Choose targets each time. 1. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more!Get app Get the Reddit app Log In Log in to Reddit. Effect You cast Magic Missile at 3rd level. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. SPECIFIC WANDS. Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. Usage worn bracers; Bulk. Anyways, I've recently been making animated Pathfinder 2e videos, and thought I'd share something I made recently to see if anyone is interested in this style of video. Wall of Sonic 4d6+10 damage. Wand of Magic Missile II. From the atmosphere to the ground, from long range and across wide areas,” said. Vellynne wears bracers of defense and carries a wand of magic missiles (see “Actions” below). Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Source Core Rulebook pg. Wand Of The War Mage. They can also be inscribed with spells. Wand of Manifold Missiles (1st-Level Spell) Item 5 Source Core Rulebook pg. Spellcasting. 0. I'm guessing the item doesn't have the necessary effects configured properly, though whether that's due to it somehow importing wrong, or if it just wasn't set up to begin with, I can't say. Air Bubble: React to create air for a creature to breathe. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3: fire free missile from wand 1 and wand 2 and use a 3rd level spellslot for magic missile for a total of 8 missiles. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Permissions and credits. Bulk L Usage held in 1 hand . While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the magic missile spell without using any components. Arrows point to Concrete berm (top) & Drywell. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Wand, uncommon. If you cast the level 7 version, or cast seven level 1 versions, your wand is now empty. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Wand of Web. As an added bonus, it stacks with Item bonuses to speed from most magic boots. Wand of Magic Missiles. Wand of Manifold Missile states you release additional missiles "as though you cast the 1-action version of magic missile. This wand features a carved dragon ’s head at its top and a polished metal sphere set in its midsection. Source Core Rulebook pg. Source Core Rulebook pg. Reply. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. The wand regains 1d6 + 1 expended charges daily at. I found two magic missile wands, so I used some charges on one of them and then switch. Choose targets each time. Second, kobolds are always on the lookout for magic that might help. Choose targets each time. Essentially I had an idea for a dumb 5e character to spam Magic Missile wands. 611 4. at that point. Wand of Magic Missile II is a Wand in Pathfinder: Wrath of the Righteous . This mod adds a pair of rings to the tutorial chest, Arron in the grove, and an act 3 vendor. Permalink for 6455418 Quote. Business, Economics, and Finance. For 1 charge, you cast the 1st-level version of the spell. Animals and Gear (3) Armor; Precious Material Armor; Basic Magic Armor; Specific Magic Armor5. Love this. It is classed as an uncommon item, which is for 1st level or higher, and worth 101-500gp. At the end of them getting closer to level 20 it won't even matter as you'll be rolling a d20 for your damage with your barefists while attacking. The blessing of your deity heightens your healing ability, making your mundane healing work as if by magic. Spell 1. 6 MM spells, if CL9 5 missiles per cast. Now, I know that at higher levels, magic missile is kind of pointless (except against multiple low-health enemies). This wand increases a spell’s duration. Boots of bounding. Coda. On a critical success, the target takes double damage and is dazzled for 1 round. Business, Economics, and Finance. If the lich’s body is destroyed, any stored items appear among their bones. Price 700 gp. Choose targets each time. Choose targets each time. Objects are not damaged by the spell. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3:. Wand of Manifold Missiles (3rd-Level Spell) Item 9. So you can afford maybe two 1st level Wands before it starts really hitting your ability to afford anything else. Some archetypes allow other feats beyond. A wand of Status means you can know when your rogue becomes Observed while on a scouting mission, so you can rush in and save them from getting mobbed. 0. It genuinely is a great option for anyone with the Magic Missile spell, which is found in the Arcane and Occult traditions. It's updated regularly so the magic missile info should be in there. . None of the players are healers so I feel slightly obligated to give them a healing item, at the same time I feel like. This wand has 7 charges and regains 1d6+1 expended charges each dawn. Unless you're facing 4+ casters all concentrating at once, then you might upcast. In addition to 1 lvl hexblade + 10 lvl evocation wizard, 2 level fighter for action surge and attain any wand of magic missiles if possible!. "Action Effect" can just be "Effect". If you use the DMG, then I don't think you can do it the way you suggest. Wands of magic missiles will, when "z"apped, allow the player to shoot a bolt in any of the eight directions surrounding them. It's called overcharging the wand. Wand of Manifold Missiles Level 5+ Evocation Force Magical Wand. Once as a swift action and once as a standard action. After you cast the spell, an additional missile or missiles are released from the wand. This lasts for 1 minute, until you're no longer wielding the wand, or until you try to activate the wand again. 592 4. DMs can houserule this differently, but by default an item must be explicitly constructed to be an arcane focus (PHB, p. 5 per magic missile, a minimum damage of 16, and a maximum damage of 19. Alarm H: Be alerted if a creature enters a warded area. Most of those forced into undeath as mummies are bound to tombs, temples, and vaults as guardians. Usage held in 1 hand; Bulk L. Early on, they are worth keeping, especially if you don't have good ranged options. Usage held in 1 hand; Bulk L. !power { { --name|Wand of Magic Missile --leftsub|Contains maximum 7 charges --inlinereplace|ChargesOnCharacterSheet|@. Paizo Blog; Forums; PaizoCon; Community Use; GuidelinesYou need to have more magicka to cast the spell. 11-15 — You are stunned until the start of your next turn, believing something awesome just happened. You learn the secrets of runic magic, the building blocks of magic. 8d4+8 is an avarage of 28 damage per round for as long as. Rocket is a general term used broadly to describe a variety of jet-propelled missiles in which forward motion results from reaction to the rearward ejection of matter (usually hot gases) at high. ". the wand of manifold missiles is going to help whoever has it come second in damage to the boss in so many ultra tanky boss fights. Specific spells you learn come from your conscious mind, which shapes the raw psychic power from your subconscious into the forms and phenomena that you intentionally cast. A magical item radiates a magic aura infused with its dominant school of magic. I would say the best use is 1 charge each time, so that you can force more concentration saves. This wand has 7 charges. With that wand, you can do a 1 action attack that does a guaranteed 20d4+20 if it lasts all 10 rounds; that's a hell of a boss fight breaker. 1 missile + 2APR = 3 images down per round = you manage to hit the caster on the second round. m. Also expensive as hell. Rogue Details Rogue Feats Rogue Kits Rogue Sample Builds Rackets. These include the Magic Wand and the Arrow III missile, designed in response to the nation’s evolving threats. Then flavour them as getting out a jar of clearly mundane grease with the word "arcane" scrawled above the label. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. 638 4. 0 Price 160 gp Wand of Manifold Missiles (3rd-Level Spell) Item 9 Source Core Rulebook pg. Targeted killing through stealth and subterfuge is the expertise of an assassin. New reach weapons (Treasure Vault) 132. For 1 charge, you cast the 1st-level. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. A client with deep pockets might even hire a team of rogues for a particular heist, each specializing in a different racket, in order to cover all the bases. But using a wand of fireballs does involve casting a spell, so it can be countered. Also 2x level 7 wands of manifold missile cast as 2 action and 1 action on turn one, and then followed up by a level 9 cast each round after is hilarious, horribly sub-optimal. Granted Spells You automatically add the spells listed here to your spell repertoire, in. Similarly, a Wand of False Life is a great pickup, since it lasts 8 hours, and gives you. Invisibility (PHB, p. Generally, given. If you expend the wand's last charge, roll a d20. Wand, uncommon. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. They can be zapped at the player, also. Physical Description. Kobold Legacy This doesn't reflect the latest rules and lore. You also learn to use polearms, the signature weapons of the runelords, and can acquire the secrets of the mighty, ancient magic items called aeon stones, embedding them into your skin. “This system will defend against numerous threats, ranging from missiles that target low-flying helicopters to any imaginable ballistic threat. Try to cast a third time, and no spell is cast and the wand is destroyed. The sound effects really add to the video, haha. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Potion of expeditious retreat. Price 15,000 gp. 2. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. "Component" should probably be "Components". 6. Wand of Manifold Missiles (5th-Level Spell) Item 13. The number of charges can vary. This lasts for 1 minute, until you’re no longer wielding the wand, or until you try to activate the wand again. Dual wield a couple of these bad boys and you're getting 2 extra actions worth of magic missiles each turn. You should be able to enjoy the video. --. Each spell level's wand is listed as a separate item in the treasure chapter and, as such, requires a different formula. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. While wielding the staff, you gain a +2 circumstance bonus to checks to identify mental magic. Second video from our series called "Deadly D8", which are animated shorts covering various PF2 topics like classes, ancestries, archetypes, lore, ect. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. . Witch. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. A wand of Lesser Restoration would be fine for ability damage, which is what it would be used for mostly anyway, and that's only 4500. Originally Posted by dascarletm. It also seems a bit weird to craft level 19 items from a cheap level 1 formula. Source Core Rulebook pg. 0. an additional missile or missiles are released from the wand at the start of each of your turns, as though you cast the. Similarly, a Wand of False Life is a great pickup, since it lasts 8 hours, and gives you. 598 4. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. "375 gp × the level of the spell × the level of the caster. Source Core Rulebook pg. 633 4.